Swiftorial Logo
Home
Swift Lessons
Matchups
CodeSnaps
Tutorials
Career
Resources

Review of Design Patterns

1. Introduction

Design patterns are proven solutions to common problems in software design. They provide a template for how to solve a problem in a way that can be reused in different contexts. In front-end architecture, understanding and utilizing design patterns can lead to more maintainable, scalable, and efficient applications.

2. Key Concepts

  • Design Pattern: A general repeatable solution to a common problem in software design.
  • Architectural Pattern: A high-level pattern that defines the overall structure and organization of a software system.
  • Anti-pattern: A common response to a recurring problem that is usually ineffective and counterproductive.

3. Types of Design Patterns

Creational Patterns

These patterns deal with object creation mechanisms.

  • Singleton
  • Factory Method
  • Abstract Factory

Structural Patterns

These patterns deal with object composition.

  • Adapter
  • Decorator
  • Facade

Behavioral Patterns

These patterns deal with object interaction and responsibility.

  • Observer
  • Strategy
  • Command

4. Best Practices

Tip: Choose the right pattern based on the context and specific problem at hand.
  • Understand the problem before selecting a pattern.
  • Keep patterns simple and understandable.
  • Document the use of design patterns in your codebase.

5. FAQ

What is a design pattern?

A design pattern is a general repeatable solution to a commonly occurring problem in software design.

When should I use a design pattern?

Use a design pattern when you encounter a problem that matches a pattern you know. Patterns help you avoid reinventing the wheel.

Are design patterns language-specific?

No, design patterns are not tied to any programming language. They can be implemented in various languages.