Spring Statemachine with Spring Boot Tutorial
Introduction
Spring Statemachine is a powerful framework that provides a way to model the state of an application using finite state machines. This tutorial will guide you through the process of setting up a Spring Boot application with Spring Statemachine, including configuration, state definitions, transitions, and event handling.
Prerequisites
Before we start, ensure you have the following installed:
- Java Development Kit (JDK) 11 or later
- Apache Maven
- An IDE (like IntelliJ IDEA or Eclipse)
- Basic understanding of Spring Boot
Setting Up the Spring Boot Project
We will create a new Spring Boot project using Spring Initializr. Follow the steps below:
- Go to Spring Initializr.
- Select the following dependencies:
- Spring Web
- Spring Statemachine
- Spring Boot DevTools (optional)
- Click on "Generate" to download the project.
- Extract the downloaded zip file and open it in your IDE.
Adding Spring Statemachine Configuration
In this section, we will define the state machine configuration. Create a new class named StateMachineConfig
in the config
package.
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.statemachine.config.EnableStateMachine;
import org.springframework.statemachine.config.builders.StateMachineConfigurer;
import org.springframework.statemachine.config.builders.StateMachineConfigurerAdapter;
import org.springframework.statemachine.config.builders.StateMachineStateConfigurer;
import org.springframework.statemachine.config.builders.StateMachineTransitionConfigurer;
import org.springframework.statemachine.state.State;
@Configuration
@EnableStateMachine
public class StateMachineConfig extends StateMachineConfigurerAdapter<String, String> {
@Override
public void configure(StateMachineStateConfigurer<String, String> states) throws Exception {
states
.withStates()
.initial("STATE1")
.state("STATE2")
.state("STATE3");
}
@Override
public void configure(StateMachineTransitionConfigurer<String, String> transitions) throws Exception {
transitions
.withExternal()
.source("STATE1").target("STATE2").event("TO_STATE2")
.and()
.withExternal()
.source("STATE2").target("STATE3").event("TO_STATE3")
.and()
.withExternal()
.source("STATE3").target("STATE1").event("TO_STATE1");
}
}
In this configuration, we defined three states: STATE1
, STATE2
, and STATE3
. We also defined transitions between these states based on the events TO_STATE2
, TO_STATE3
, and TO_STATE1
.
Creating State Machine Service
Next, we will create a service to interact with the state machine. Create a new class called StateMachineService
in the service
package.
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.statemachine.StateMachine;
import org.springframework.statemachine.config.StateMachineFactory;
import org.springframework.statemachine.state.State;
public class StateMachineService {
@Autowired
private StateMachineFactory<String, String> stateMachineFactory;
public StateMachine<String, String> startStateMachine() {
StateMachine<String, String> stateMachine = stateMachineFactory.getStateMachine();
stateMachine.start();
return stateMachine;
}
public void sendEvent(StateMachine<String, String> stateMachine, String event) {
stateMachine.sendEvent(event);
}
public State<String, String> getCurrentState(StateMachine<String, String> stateMachine) {
return stateMachine.getState();
}
}
This service provides methods to start the state machine, send events, and get the current state.
Testing the State Machine
Now, let’s test our state machine. You can create a REST controller to expose endpoints for triggering events. Create a class called StateMachineController
in the controller
package.
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/statemachine")
public class StateMachineController {
@Autowired
private StateMachineService stateMachineService;
private StateMachine<String, String> stateMachine;
public StateMachineController() {
this.stateMachine = stateMachineService.startStateMachine();
}
@GetMapping("/state")
public String getCurrentState() {
return stateMachineService.getCurrentState(stateMachine).getId();
}
@PostMapping("/event/{event}")
public String sendEvent(@PathVariable String event) {
stateMachineService.sendEvent(stateMachine, event);
return "Event sent: " + event;
}
}
This controller exposes a GET endpoint to retrieve the current state and a POST endpoint to send events. You can test the state machine using a tool like Postman or curl.
Running the Application
To run the application, execute the following command in the terminal from the root of your project:
mvn spring-boot:run
Once the application is running, you can access the current state by visiting http://localhost:8080/statemachine/state
and send events using POST http://localhost:8080/statemachine/event/{event}
.
Conclusion
In this tutorial, you learned how to set up a simple state machine using Spring Statemachine with Spring Boot. You defined states, transitions, and created a service and controller to interact with the state machine. This framework provides a robust way to handle state transitions in your applications.