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Delegates and Events

Introduction to Delegates

A delegate in .NET is a type that references a method. It allows methods to be passed as parameters, making it possible to define callback methods. Delegates are useful for implementing event handling and callback mechanisms.

Key Concepts

  • Delegate: A type that represents references to methods with a specific parameter list and return type.
  • Delegate Declaration: Defines the signature of the method a delegate can reference.
  • Multicast Delegates: Delegates that can hold references to multiple methods.
  • Delegate Invocation: Calling a delegate invokes all methods referenced by that delegate.

Example: Using Delegates

Here's an example demonstrating the use of delegates:


// Declare a delegate
public delegate void DisplayMessage(string message);

// Define methods that match the delegate signature
public class MessageService
{
    public void ShowMessage(string message)
    {
        Console.WriteLine($"Message: {message}");
    }
}

// Usage
MessageService service = new MessageService();
DisplayMessage showMessageDelegate = new DisplayMessage(service.ShowMessage);

// Invoke the delegate
showMessageDelegate("Hello, delegates!");
            

In this example, DisplayMessage delegate references the ShowMessage method of the MessageService class.

Events in .NET

Events are a type of delegate that enable a class or object to notify other classes or objects when something of interest occurs. They are widely used in graphical user interface (GUI) applications, asynchronous programming, and more.

Example: Using Events

Here's an example demonstrating the use of events:


// Define an event publisher class
public class Button
{
    // Define a delegate for the event
    public delegate void ClickHandler(object sender, EventArgs e);

    // Define the event using the delegate
    public event ClickHandler Click;

    // Method to raise the event
    protected virtual void OnClick(EventArgs e)
    {
        Click?.Invoke(this, e);
    }
}

// Define an event subscriber class
public class EventHandler
{
    // Event handler method
    public void HandleClick(object sender, EventArgs e)
    {
        Console.WriteLine("Button clicked!");
    }
}

// Usage
Button button = new Button();
EventHandler handler = new EventHandler();

// Subscribe to the event
button.Click += handler.HandleClick;

// Simulate a button click
button.OnClick(EventArgs.Empty); // Output: Button clicked!
            

In this example, Button class defines an event Click that is subscribed and handled by the EventHandler class.

Conclusion

Delegates and events in .NET provide powerful mechanisms for implementing callback methods, event-driven programming, and decoupled communication between objects. Understanding delegates and events is crucial for building responsive and scalable applications.