Observer Pattern Tutorial
Introduction
The Observer Pattern is one of the behavioral design patterns. It defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. This pattern is commonly used in event-driven systems, where the change in one object needs to be reflected across multiple dependent objects.
Components of the Observer Pattern
The Observer Pattern consists of the following components:
- Subject: The object that holds the state and notifies observers of changes to its state.
- Observer: The object that gets notified of changes in the Subject.
- Concrete Subject: A concrete implementation of the Subject that maintains a list of observers and sends notifications.
- Concrete Observer: A concrete implementation of the Observer that updates its state when notified by the Subject.
UML Diagram
The UML diagram of the Observer Pattern is shown below: