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Getting Started with Unreal Engine

1. Introduction

Unreal Engine is a powerful game development platform developed by Epic Games. It allows developers to create high-quality games, simulations, and visualizations. This lesson is designed to guide you through the basics of getting started with Unreal Engine.

2. Installation

Steps to Install Unreal Engine

  1. Visit the Unreal Engine website.
  2. Create an Epic Games account or log in.
  3. Download the Epic Games Launcher.
  4. Open the Epic Games Launcher and navigate to the Unreal Engine tab.
  5. Select the latest version of Unreal Engine and click on "Install Engine".
Make sure your system meets the minimum requirements for Unreal Engine.

3. Creating a Project

Once installed, you can create your first project.

Steps to Create a New Project

  1. Open the Epic Games Launcher.
  2. Go to the "Library" tab.
  3. Click on "Launch" under Unreal Engine.
  4. Select "New Project" from the Unreal Project Browser.
  5. Choose a template (e.g., First Person, Third Person, etc.) and specify project settings.
  6. Click "Create Project".

4. Editor Overview

The Unreal Engine Editor is divided into several key components:

  • **Viewport:** Where you can see and interact with your game level.
  • **Content Browser:** A panel that helps you manage all your assets.
  • **Outliner:** Displays all the objects in your current level.
  • **Details Panel:** Shows properties of the selected object.

5. Basic Scripting

Unreal Engine uses C++ and Blueprints for scripting. Here’s a simple example of how to create a basic actor in C++:

// MyActor.h
#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class MYPROJECT_API AMyActor : public AActor
{
    GENERATED_BODY()

public:
    AMyActor();
protected:
    virtual void BeginPlay() override;
public:
    virtual void Tick(float DeltaTime) override;
};

// MyActor.cpp
#include "MyActor.h"

AMyActor::AMyActor()
{
    PrimaryActorTick.bCanEverTick = true;
}

void AMyActor::BeginPlay()
{
    Super::BeginPlay();
}

void AMyActor::Tick(float DeltaTime)
{
    Super::Tick(DeltaTime);
}
                

6. FAQ

What are the system requirements for Unreal Engine?

Unreal Engine requires a Windows 10 64-bit or a macOS 10.14 and later, along with a modern graphics card and sufficient RAM (8GB minimum).

Can I use Unreal Engine for non-gaming projects?

Yes, Unreal Engine is widely used for architectural visualization, film production, and simulations.

Is Unreal Engine free to use?

Unreal Engine is free to use, but there is a royalty fee on gross revenue over $1 million from any product created with it.