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Game Physics Basics

1. Introduction

Game physics is the simulation of physical systems in a virtual environment. It involves the application of principles from physics to create realistic movements and interactions in games.

2. Key Concepts

2.1 Definitions

  • Physics Engine: A software component that simulates physical systems.
  • Rigid Body: An object that does not deform under stress.
  • Gravity: A force that attracts objects toward each other.
  • Friction: A force that opposes motion between two surfaces in contact.

3. Rigid Body Dynamics

Rigid body dynamics involves the study of the motion of rigid bodies under the influence of forces.

Key equations include:

  • Newton's Second Law: F = m * a
  • Momentum: p = m * v
  • Impulse: J = Δp
Important: Always consider the mass and shape of objects when applying forces.

4. Collision Detection

Collision detection is the computational problem of detecting when two or more objects collide. It can be broad-phase or narrow-phase:

  • Broad-phase: Quickly eliminates pairs of objects that are too far apart to collide.
  • Narrow-phase: Precisely checks for collisions between potentially colliding pairs.

4.1 Simple Collision Detection Example

function checkCollision(objA, objB) {
    return (objA.x < objB.x + objB.width &&
            objA.x + objA.width > objB.x &&
            objA.y < objB.y + objB.height &&
            objA.y + objA.height > objB.y);
}

5. Best Practices

  • Use a physics engine for complex simulations.
  • Optimize collision detection for performance.
  • Test with different object shapes and sizes.
  • Consider user input and environmental factors in physics calculations.

6. FAQ

What is a physics engine?

A physics engine is a software framework used to simulate physical systems, allowing developers to create realistic interactions in games.

How can I optimize collision detection?

Utilize bounding volume hierarchies and spatial partitioning techniques to minimize the number of collision checks needed.

What is the difference between broad-phase and narrow-phase collision detection?

Broad-phase quickly eliminates non-colliding pairs, while narrow-phase performs precise collision detection on the remaining candidates.