Registry Pattern
Introduction
The Registry Pattern is a design pattern that provides a centralized repository of objects, allowing for easy access and management. It is particularly useful in scenarios where multiple components need to interact with each other in a decoupled manner.
Definition
The Registry Pattern defines a registry class that holds references to various objects or services, allowing clients to look up and retrieve instances as needed.
Key Concepts
- Centralized Management: All components use the registry to access shared resources.
- Decoupling: Components do not need to be aware of each other's existence.
- Singleton Instances: The registry can maintain singleton instances of objects for consistent access.
Implementation
Below is a simple implementation of the Registry Pattern in Python:
class Registry:
_instances = {}
@classmethod
def register(cls, name, instance):
cls._instances[name] = instance
@classmethod
def get(cls, name):
return cls._instances.get(name)
# Example usage
class Database:
pass
db = Database()
Registry.register('db', db)
retrieved_db = Registry.get('db')
print(retrieved_db is db) # Output: True
Best Practices
- Limit the number of objects stored in the registry to avoid memory overhead.
- Use meaningful names for registered objects to ensure clarity.
- Implement lazy loading if object creation is resource-intensive.
FAQ
What are the advantages of using the Registry Pattern?
The Registry Pattern promotes loose coupling between components, making the system more modular and easier to maintain.
Are there any drawbacks to the Registry Pattern?
Yes, it can lead to global state management issues and make testing more challenging if not handled properly.
When should I use the Registry Pattern?
Consider using it when you have multiple components that need to share access to common resources or services.
Registry Pattern Flowchart
graph TD;
A[Start] --> B[Client Requests Object];
B --> C{Is Object Registered?};
C -->|Yes| D[Retrieve Object];
C -->|No| E[Create New Object];
D --> F[Return Object];
E --> G[Register Object];
G --> F;
F --> H[End];