Monostate Pattern
1. Introduction
The Monostate Pattern is a design pattern that allows you to create a class that behaves like a singleton, but without the restrictions imposed by the singleton pattern. In this pattern, all instances share the same state, making it easy to manage global state while still allowing multiple instances of the class.
2. Key Concepts
- Shared State: All instances of the class share the same state through static variables.
- No Instance Restriction: Unlike singletons, multiple instances can be created.
- Encapsulation: The state is encapsulated within the class, preventing direct access from outside.
3. Implementation
3.1 Example Code
class Monostate {
static state = {
value: 0
};
constructor() {
// Each instance has access to the shared state
this.value = Monostate.state.value;
}
setValue(newValue) {
Monostate.state.value = newValue;
}
getValue() {
return Monostate.state.value;
}
}
// Usage
const instance1 = new Monostate();
const instance2 = new Monostate();
instance1.setValue(42);
console.log(instance2.getValue()); // Outputs: 42
4. Best Practices
- Use the Monostate pattern when you need shared state without enforcing a single instance.
- Ensure that the shared state is thread-safe if used in a multi-threaded environment.
- Be cautious of unexpected side effects due to shared state across multiple instances.
5. FAQ
What are the advantages of the Monostate Pattern?
The main advantages are flexibility in instance creation while maintaining a shared state, and simplicity in managing global state without singleton restrictions.
When should I avoid using the Monostate Pattern?
Avoid it if strict instance control is required or if the shared state can lead to confusion and bugs due to unintended side effects.
Can I use the Monostate Pattern in a multi-threaded environment?
Yes, but be sure to implement proper synchronization mechanisms to avoid race conditions.